If you have downloaded the trial version and showcases, you
already have seen that Arcade Engine is an ideal choice if you want to
do animation with Revolution or Media. You already know that it
allows for complex asynchronous motion and collision detection. But
what do people use it for? You might look into the arcadeEngine forum to find some
demonstrations people are willing to share already. Some users have asked me off list to look at their stacks, some have sent me stacks that
are either unfinished or proprietary.
However there are still some things I have obtained permission to talk about. The things you have made with Arcade Engine divide roughly into three categories.
1.) Arcade Engine is the "best of" library of my codebase and has evolved by writing games with it. This is the top category of things I
see being done with it. As games are pretty complex applications most
of them are in the early stages and are not finished yet. The
stacks I have seen look promising though and I am eagerly waiting for
final versions to arrive :-). The most promising games I may talk
about include a space invaders style game, a football simulation,
variations of snake and a road building game that is similar to the classic games
"Locomotion" or "Pipemania".
2.) The second category of stacks I see use AE for cool animation. I've seen things moving in ways I wouldn't have imagined before.
Really nice. It is incredible to see how useful the new easing
functions seem to be for users. Applying easing to moving objects
really makes their animations vivid and natural looking. Way cool!
3.) What I wouldn't have expected is the third category of stacks. Some people
are using Arcade Engine to create GUI elements like sliders, knobs or
mimic sheet style dialogues. I've seen experiments with isometric
and/or animated charts, apie chart that is adjustable by dragging
handles on the chart and so much more cool stuff. It really makes
me happy to see how Arcade Engine helps people get inspired to
create beautiful solutions for their stacks. I hope that many
of those stacks will be exposed a little more to the community once
they are ready, not only because it is good PR for Arcade Engine, but
because it is Cool Stuff.
Malte Brill
derbrill Multimedia
http://www.derbrill.de
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