Animation Engine 5
$ £
Animation Engine 5
Animate Your Apps with Ease

Movement any-which-way you want it

Animation Engine offers you functions and handlers to move objects, exactly as you desire. Create: Linear, movement, polygonal movement, circular movement, elliptical movement and start and stop the action at any time under scripted control. Simultaneously move different controls at different speeds for sophisticated "parallax"-style movements. Increase or decrease object speed. Control any aspect of object movement e.g. the centre point of a circular path. You can move your objects on complex paths, and even move existing motion paths along secondary paths! Change the path at anytime under scripted contro

$79
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Animation Engine 5 // $79
Easy to add impressive motion effects
With Animation Engine, it's easy for you to add impressive motion effects to your multimedia titles. Get help and examples by working through the tutorials you find in the accompanying stack. Let Animation Engine help you detecting circle-circle collisions, circle-line collisions or even pixel precise collisions for images. You have access to different collision test routines.
It does not stop there
Add easing effects to your stack and even animate color transitions. animationEngine is a LiveCode extension you do not want to be without!
Make learning fun and meaningful
Animation Engine is great for teaching and learning too - let it loose in a classroom and watch students learn by having fun.
New in 5
Version 5 of animationEngine has been optimized to work with the LiveCode 5.0 engines and above. Previous versions of the LiveCode engine are no longer supported, due to the rewrite of the graphics layer in LiveCode. Due to the new rendering techniques in LiveCode much of the animationEngine functionality will perform even better than before! What happens under the hood has been optimized to take advantage of the new message handling introduced in LiveCode 4.6.4. If you haven't upgraded your LiveCode license as yet and are looking into writing games or do stacks that involve animations, now is the time to get the most current LiveCode engine!
Some of the hilites in animationEngine 5:
Generic collision listener:
We have implemented a means to make controls listen to collisions with numerous other objects in your stack. You can start or stop listening for collisions at any time. animationEngine will send callback messages to the colliding controls. This will also work for objects you are dragging around with the animationEngine constraining handlers. No need to write lengthy scripts to check for collisions. Just set up your objects and let animationEngine handle the rest.

App store compliance:
We have taken care that animationEngine behaves like a good citizen in the various app stores. animationEngine will not write any information on the users device at any time.

Better performance on mobile devices:
We put emphasis on rewriting core parts of animationEngine to perform even better on mobile devices. Previous versions of animationEngine behaved differently on the desktop and mobile devices. In order to use the library on a mobile device, you had to start using it in a startUp handler. This limitation has been lifted.

No extra registration necessary:
If you have purchased animationEngine in the RunRev store, your license will be added to your account. Just relicense LiveCode after your purchase and animationEngine will go from trial mode into full registered mode on any machine you are using your LiveCode license.

Vamped up Documentation:
The documentation for animationEngine has undergone a complete overhaul. It is now available as a PDF including step by step tutorials and a description of all functions, handlers and properties animationEngine offers you.
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Animation Engine 5 // $79
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