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NativeGeometry: Get Strict You may be asking yourself, "what is a strict geometry manager?" The answer is simple: a strict geometry manager is a geometry manager that has strictly defined geometry relations. It enables objects to relate to each other in terms of their size and position. Your next question might be: "Why I would need a strict geometry manager?" To answer to that question, I ask you to think about these situations:
So how do you tackle these situations?
But these fixes do not solve the problem, they are just temporary fixes, and they are really time consuming. As all developers know, time is money. But if you do nothing, a customer may launch your application, decide it does not look good, and simply throw it away. You've lost a sale. These few little screenshots show the problem, this is the same sample stack; one is running NativeGeometry, the other one is using the classical Rev geometry manager: - On Windows 7, the development platform, the application looks good, it is normal as the application has been developed on Windows 7. But, let's see on Windows 98 and Linux... - On Windows 98/2000/XP, you have to manually update the fonts of your objects in order to make them look good on Windows classic UI. You can see that the button size is not the same. NativeGeometry automatically adapts object sizes in order to look right on all platforms, you can see this well on Linux: - On Linux, the application without NativeGeometry looks alien compared to the other window, the buttons are small, the spacing between buttons is incorrect, and you have to manually set the font. Currently many developers write all their geometry relations in the resizeStack handler, what a time consuming thing! And imagine that you want to quickly update the layout of your application? By writing all your scripts in the resizeStack handler you are losing the main advantage of Revolution, that is to design at the speed of the thought! The two following screenshot show how easy it is to use NativeGeometry: - Simply select an object, click "Set Object Geometry" in the NativeGeometry palette, and here you go! - NativeGeometry also supports multiple objects editing, in order to work even faster! If you would like to learn more about what NativeGeometry can do for you, please visit the NativeSoft website. You can try NativeGeometry for free, but it is limited to 3 objects. You can try the sample stack to see more of what NativeGeometry can do. You can purchase the program via revSelect here. Over the coming months I will be writing a series of article that will talk more in depth about what NativeGeometry can do. These will cover:
See you soon! Damien Girard
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